Improving students’ vocabulary achievement trough word games : a classroom action research at the fifth grade of Tarbiyatul Islamiyah Islamic elementary school Lengkong Batangan Pati in the academic year of 2015/2016

Fahmiati, Nur (2016) Improving students’ vocabulary achievement trough word games : a classroom action research at the fifth grade of Tarbiyatul Islamiyah Islamic elementary school Lengkong Batangan Pati in the academic year of 2015/2016. Undergraduate (S1) thesis, Universitas Islam Negeri Walisongo Semarang.

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Abstract

The background of this study is based on phenomenon that students of V A class of MI Tarbiyatul Islamiyah in the academic year of 2015/2016 the teacher still use conventional methods to teach her students and students’ achievement is still low and it needs to be improved. The use of Word Games as media in teaching vocabulary is expected to motivate students in learning process. They will be more interested and fun in learning English.
The purpose of this study can be started as follow:
1. To describe the improving students’ vocabulary achievement using Word Games is implemented at 5th grade students of MI Tarbiyatul Islamiyah Lengkong
2. To find out improvement of students’ vocabulary achievement after being taught using Word Games at 5th students grade of MI Tarbiyatul Islamiyah Lengkong.
The result of this study shows that in the pre cycle the students’ average score is 55.6. In the first cycle the students’ average score is 59.4. In the second cycle the students’ average score is 78.3. From pre cycle, first cycle and second cycle. The average of students score is always increasing. It means that there is an improvement of students’ vocabulary achievement after being taught using Word Games. In conclusion, Word Games are effective to improve students’ vocabulary achievement.
The use of Word Games as media to improve students’ vocabulary achievement is also able to make students interested and motivated in learning process. The games can make them more interested. So, the use of Word Games as media is very effective in improving students’ vocabulary achievement.

Item Type: Thesis (Undergraduate (S1))
Uncontrolled Keywords: Metode pembelajaran; Cooperative learning; Word game; Vocabulary achievement
Subjects: 300 Social sciences > 370 Education > 371 School management; special education > 371.3 Metode, kegiatan belajar mengajar; metode pembelajaran
400 Language > 420 English and Old English > 428 Standard English usage
Divisions: Fakultas Ilmu Tarbiyah dan Keguruan > Tadris > 88203 - Pendidikan Bahasa Inggris
Depositing User: Nur Rohmah
Date Deposited: 03 Nov 2016 07:46
Last Modified: 22 May 2021 06:44
URI: https://eprints.walisongo.ac.id/id/eprint/6032

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