The use of around the world game to improve students’ speaking skill of descriptive text (a classroom action research at the 8th year of SMP N 02 Japah Satu Atap, Blora in the academic year of 2015/2016)

Rahmanika, Kholida Zia (2015) The use of around the world game to improve students’ speaking skill of descriptive text (a classroom action research at the 8th year of SMP N 02 Japah Satu Atap, Blora in the academic year of 2015/2016). Undergraduate (S1) thesis, UIN Walisongo.

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Abstract

This study is based on the important of speaking skill. Speaking is important to be learnt because speaking is the way to communicate with other people in order to deliver opinion and express idea, but in fact the students’ ability in speaking English is less. It is caused by several factors such as there are some elements of speaking such as vocabulary, pronunciation, grammar and fluency that must be mastered by students in order to be good English speaker. In this research, the researcher used around the world game to improve students’ speaking skill at the 8th year of SMP N 02 Japah Satu Atap, Blora. By using around the world game, it hopefully can make the students more enthusiastic in learning speaking in order to make them easier to produce a good descriptive text. This research has purposes: (1) To describe the students’ participation in implementation of around the world game in improving students’ speaking skill of descriptive text. (2) To describe the improvement of students’ speaking skill in descriptive text by using around the world game. This research was a Classroom Action Research (CAR) done through two cycles. The subject of this research was the 8th year of SMP N 02 Japah Satu Atap, Blora, in the academic year of 2015/2016. The data were obtained by observation, test, and documentation. The result of this research showed that the students’ mean score in the preliminary research is 49.5 and there was no students who achieved the minimum standard score, the students’ mean score in cycle 1 64.46 or 19.2% students who achieved the minimum standard score (KKM) and the students’ mean score in cycle 2 is 73.14 or 78.57% students who achieved the minimum standard score (KKM). Related to the observation check list result showed that there were positive responses from the students after being taught by using Around the World Game. The positive responses are the students more enthusiastic in learning descriptive text, and doing the oral test. The students also can build their responsibility and good confidence in oral test. This research has found out the improvement of students’ speaking skill on descriptive text and the students’ positive responses after being taught by using Around the World Game at the 8th year of SMP N 02 Japah Satu Atap, Blora in the academic year of 2015/2016.

Item Type: Thesis (Undergraduate (S1))
Additional Information: Pembimbing : Dra. Siti Maryam, M. Pd.
Uncontrolled Keywords: Media pembelajaran; Speaking skill; Ketrampilan berbicara; Bahasa Inggris
Subjects: 300 Social sciences > 370 Education > 371 School management; special education > 371.3 Metode, kegiatan belajar mengajar; metode pembelajaran
400 Language > 410 Linguistics > 411 Writing systems
Divisions: Fakultas Ilmu Tarbiyah dan Keguruan > Tadris > 88203 - Pendidikan Bahasa Inggris
Depositing User: Nur Rohmah
Date Deposited: 01 Apr 2016 08:22
Last Modified: 01 Apr 2016 08:22
URI: https://eprints.walisongo.ac.id/id/eprint/5084

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