The effectiveness of using Jeopardy game in teaching vocabulary (an experimental research at XI grade of MA Mathalibul Huda Mlonggo Jepara in the academic year of 2013/2014)

Ahkam, Mizanul (2013) The effectiveness of using Jeopardy game in teaching vocabulary (an experimental research at XI grade of MA Mathalibul Huda Mlonggo Jepara in the academic year of 2013/2014). Undergraduate (S1) thesis, IAIN Walisongo.

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Abstract

The background of the study in this research is based on the phenomena that students prefer gaming and interesting teaching process. Besides that, students still have difficulties in remembering new vocabulary and confused to understand the vocabulary. The teacher still uses conventional method, the teacher only translates the word and monotone, so the students are easy to get bored. Teachers should use media to make teaching process more interesting. Jeopardy Game is suitable to make teaching process more interesting.
The problems of this research can be stated as follows:
1. Is using Jeopardy game effective to teach vocabulary?
2. How is the improvement of using Jeopardy game in teaching vocabulary?
Its purposes are:
1. To find out the effectiveness of using Jeopardy game to teach vocabulary.
2. To identify the improvement of students’ vocabulary before and after using Jeopardy game.
The study was conducted at MA Mathalibul Huda Mlonggo Jepara in the Academic Year 2013/2014. The subject of this study was the second grade students. The numbers of the subjects are 74 students from two classes. The design research that used was Experimental so the researcher can know the effectiveness of using Jeopardy Game
The techniques which were used to collect the data are student Mid test result and achievement test. In this study, the writer takes vocabulary test for achievement test to conduct this research. In this research, the writer can get result of taking pre-test and post-test. The average score for the experimental class (the students who were taught by using Jeopardy Game) was 5.2 for the pre test and 7.62 for the post test. The average score for the control class (the students who were not taught by using Jeopardy Game) was 5.05 for the pre test and 6.08 for the post test. It is showed from the mean of experimental class is higher than control class (7.62 > 6.08). On the other hand, the test of hypothesis the t-table is 1.67 by 5% alpha level of significance and dk = 37 + 37 - 2= 62. T-value was 6.845. So, the t-value was higher than the critical value on the table (6.845 > 1.67). The hypothesis is accepted.
There is a significant difference in students’ achievement score of Vocabulary between they were taught by using Jeopardy Game and they were not taught by using Jeopardy Game at eleven grade of MA Mathalibul Huda Mlonggo Jepara in the academic year of 2013/2014.

Item Type: Thesis (Undergraduate (S1))
Uncontrolled Keywords: Strategi Pembelajaran; Jeopardy Game; Teaching Vocabulary; Pembelajaran Bahasa Inggris
Subjects: 300 Social sciences > 370 Education > 371 School management; special education
400 Language > 420 English and Old English > 422 English etymology
Divisions: Fakultas Ilmu Tarbiyah dan Keguruan > Tadris > 88203 - Pendidikan Bahasa Inggris
Depositing User: Nur yadi
Date Deposited: 10 Mar 2014 04:33
Last Modified: 10 Mar 2014 04:33
URI: https://eprints.walisongo.ac.id/id/eprint/1637

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