The interactive of formative assessment through gamification tool of ‘KAHOOT!’ in learning English : a study at reading classes

Zakia, Abiq (2019) The interactive of formative assessment through gamification tool of ‘KAHOOT!’ in learning English : a study at reading classes. Undergraduate (S1) thesis, Universitas Islam Negeri Walisongo Semarang.

[thumbnail of 1503046027.pdf]
Preview
Text
1503046027.pdf - Accepted Version
Available under License Creative Commons Attribution Non-commercial No Derivatives.

Download (3MB) | Preview

Abstract

This thesis, the interactive of formative assessment through gamification tool of ‘Kahoot!’ in learning English at reading classes of second grade of SMA N 5 Semarang, has a purpose to describe the process of it, including the implementation of ‘Kahoot!’ and students’ learning activeness when assessed using ‘Kahoot!’. This study used the descriptive qualitative method because the data were analyzed using sentences. The data were collected by three-technique; observation, interview, and documentation. Process of data analysis involved three activities; those are data reduction, data display, and conclusion drawing or verification. Descriptive qualitative analysis was used to present the result of the study in the form of descriptive explanation. These descriptions were analyzed based on the principles of the assessment process used a digital tool. The result of this study showed that ‘Kahoot!’ is utilized for a post-test in learning English. The assessment process using ‘Kahoot!’ is more convenient and comfortable than the use of paper-based testing. But, the preparation of doing the assessment using ‘Kahoot!’ takes a long time. The use of ‘Kahoot!’ is quite effective because it can’t accommodate the assessment based-text. Furthermore, the students enjoy and are motivated when assessed using ‘Kahoot!’. They must compete with their friends to become a winner. The process of assessment involved teacher-students and students-students interaction that creates an interactive formative assessment.

Item Type: Thesis (Undergraduate (S1))
Uncontrolled Keywords: Interactive of Formative Assessment; Gamification; ‘Kahoot!; Metode pembelajaran; Metode Belajar; Ketrampilan membaca
Subjects: 300 Social sciences > 370 Education > 371 School management; special education > 371.3 Metode, kegiatan belajar mengajar; metode pembelajaran
400 Language > 420 English and Old English > 421 English writing system and phonology
Divisions: Fakultas Ilmu Tarbiyah dan Keguruan > 88203 - Pendidikan Bahasa Inggris
Depositing User: Fuad Hasyim
Date Deposited: 10 Mar 2020 07:04
Last Modified: 03 Jul 2021 04:48
URI: https://eprints.walisongo.ac.id/id/eprint/10908

Actions (login required)

View Item
View Item

Downloads

Downloads per month over past year

View more statistics