The use of charades game to increase students’ vocabulary in descriptive text : a classroom action research at the eighth grade students of MTs N Model Brebes in academic year 2015/2016

Yuniar, Ferdin Tri (2016) The use of charades game to increase students’ vocabulary in descriptive text : a classroom action research at the eighth grade students of MTs N Model Brebes in academic year 2015/2016. Undergraduate (S1) thesis, Universitas Islam Negeri Walisongo Semarang.

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Abstract

This thesis discusses the use of Charades Game to Increase Students’ Vocabulary in Descriptive Text (A Classroom Action Research at the Eighth Grade Students of MTsN Model Brebes in Academic Year 2015/2016).
The background of the study is the English teacher said that some students still have difficulties in learning English especially at the eighth Smart grade (8th Smart grade). Most of the students at 8th Smart grade felt bored in learning Descriptive Text. Accordingto the English teacher, they had learned Descriptive Text when they were seventh grade. The students of 8th Smart grade lacked of vocabularies in Descriptive Text. They were also often noisy in the class because they felt bored of teaching technique. To increase students’ vocabulary, the teacher can use Charades Game in teaching vocabulary.
The study is aimed at responding the following question: Can Charades game increase students’ vocabulary in Descriptive Text?
The objective of this study is: To describe the improvements of students’ vocabulary in Descriptive Text after using Charades game.
The study was conducted at MTsN Model Brebes in the academic year 2015/2016. The subject of this study was the students of 8th Smart grade. The number of the subject was twenty eight. The design research that used was classroom action research with the reason the teachers can develop and repair their skills in giving the material to the students. This research conducted preliminary study, cycle I, and cycle II.
The techniques which were used to collect the data are documentation, observation, and test. In the preliminary study, the researcher took base line data of students’ score at the 8th Smart grade in first semester. In the cycle I, the researcher began to apply using Charades Game in teaching vocabulary and in the cycle II, the researcher also used Charades Game in teaching vocabulary with reflecting in the cycle I. The researcher gave test in every cycle and assess the test in every cycle.
In this research, the researcher analyzed the result of observation and achievement test in every cycle. The result of study shows that the students' vocabulary in Descriptive Text is increase.In the preliminary study, the average of students’ score was 68,46.In the cycle I, the average of students’ score was 77,32 and for the percentage of observation checklist was 68%. In the cycle II, the average of students’ score was 82,5 and for the percentage of observation checklist was 88%.
From the result of observation checklist, it shows there is positive change on students in learning English. During implemented Charades game in learning vocabulary in Descriptive text, the students gave attention and participation during teaching learning process. The students became more active in teaching learning activity. Therefore, it can be concluded that teaching vocabulary with using Charades game can increase students' vocabulary in Descriptive Text.

Item Type: Thesis (Undergraduate (S1))
Uncontrolled Keywords: Media pembelajaran; Method of instruction; Games; Vocabulary
Subjects: 300 Social sciences > 370 Education > 371 School management; special education > 371.3 Metode, kegiatan belajar mengajar; metode pembelajaran
400 Language > 420 English and Old English > 428 Standard English usage
Divisions: Fakultas Ilmu Tarbiyah dan Keguruan > Tadris > 88203 - Pendidikan Bahasa Inggris
Depositing User: Nur Rohmah
Date Deposited: 30 Nov 2016 05:23
Last Modified: 03 Jul 2021 03:02
URI: https://eprints.walisongo.ac.id/id/eprint/6156

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