The use of text twist game implemented through cooperative learning to improve students’ noun vocabulary power (a classroom action research at the seven grade of MTs Negeri Model Babakan Lebaksiu Tegal in academic year of 2015/2016)

Desmanto, Sukma Nada (2016) The use of text twist game implemented through cooperative learning to improve students’ noun vocabulary power (a classroom action research at the seven grade of MTs Negeri Model Babakan Lebaksiu Tegal in academic year of 2015/2016). Undergraduate (S1) thesis, UIN Walisongo.

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Abstract

This research is about the use of Text Twist game implemented through Cooperative Learning as a technique to help and to improve students’ noun vocabulary power. This research was done due to some reasons. First, mastery of vocabulary is not an easy thing for students, because they have limited ability in learning and memorizing the vocabulary. Second, the teacher was frustrated to find appropriate methods to teach language, especially in noun vocabulary. Third, some students are introvert in classroom, so that he/she didn’t respond the teacher’s question. This research is aimed at responding the questions: how is the implementation of text twist game through cooperative learning to improve students’ mastery of English noun, and how is the improvement of students’ mastery of English noun after students are taught using text twist game. The objectives of the study are, (1) to describe the implementation of text twist game through cooperative learning to improve students’ mastery of English noun, and (2) to find out the improvement of students’ mastery of English noun after taught using text-twist game. Those problems were analyzed through a classroom action research at the seven grade of MTs Negeri Model Babakan Lebaksiu Tegal in academic year of 2015/2016. Text Twist game is a computerized word games whose goal is to make a word as many as possible made from the letters of that word. The researcher decided to implement Text Twist game through cooperative learning in order to make the classrooms more organized so that students work together to maximize their own and each other’s learning. There are three instruments used to collect the data. The first is observation check-list, the second is documentation, and the last is test. All data were analyzed using percentage descriptive quantitative which used some formula to find the interval grade of students, and finding the classical average. The result of the study showed that there was improvement of students’ ability in noun vocabulary after being taught using text-twist game. It could be seen from the result of the test and observation from the pre cycle to second cycle. The students’ participant in the whole teaching learning process got improvement in every cycle. The average of tests score increased from 58.93 in pre cycle to 65.73 in the first cycle, and 76.86 in the second cycle. Finally the result of this study showed that the implementation of Text Twist game through cooperative learning technique can maximize the students’ noun vocabulary power.

Item Type: Thesis (Undergraduate (S1))
Additional Information: Advisor: Daviq Rizal, M. Pd.
Uncontrolled Keywords: Metode pembelajaran; Cooperative learning; Twist Game; Noun vocabulary; Kosa kata; Bahasa Inggris
Subjects: 300 Social sciences > 370 Education > 371 School management; special education > 371.3 Metode, kegiatan belajar mengajar; metode pembelajaran
400 Language > 420 English and Old English > 421 English writing system and phonology
Divisions: Fakultas Ilmu Tarbiyah dan Keguruan > Tadris > Tadris Bahasa Inggris
Depositing User: Nur Rohmah
Date Deposited: 02 Nov 2016 07:33
Last Modified: 02 Nov 2016 07:33
URI: http://eprints.walisongo.ac.id/id/eprint/6030

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