Using snap to improve students’ understanding on tag questions (a classroom action research at the 9th grade of SMP Negeri 31 Semarang in the academic year 2010/2011)

Zahro, Nor Fatimah (2010) Using snap to improve students’ understanding on tag questions (a classroom action research at the 9th grade of SMP Negeri 31 Semarang in the academic year 2010/2011). Undergraduate (S1) thesis, IAIN Walisongo.

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Abstract

Teaching grammar is not easy task. It depends on students’ ability in absorbing the knowledge, but also teacher’s creativity in presenting the lesson. It is a big challenge the teacher to make the classroom interesting and enjoyable. Moreover English is not their mother tongue. So the teacher must try to give a good model for them, and then encourage them to practice the language.
The objectives of this study were to describe the implementation of using snap game to improve students’ understanding on tag questions. The writer was focused on tag questions because it included in grammar. The writer used snap game as one of way which familiar with our life and most of students are interest it. Based on the problems above, this research was done to answer the following questions :( 1) How does the implementation of snap improve students’ understanding on tag questions? (2) How is the improvement of students’ understanding on tag questions using snap game? The purposes are: (1) to describe the implementation of snap to improve students’ understanding on tag questions (2) To identify the improvement of students’ understanding on tag questions using snap game.
This study is classroom action research that was done in four cycles. The writer used test and observation checklist to collect data. To analyze the data, descriptive quantitative analysis was used; it is to present the result of study in the form of descriptive explanation. Statistic analysis was used to analyze the data about the improvement of students’ understanding on tag questions.
Result of the study shows that by using snap game in teaching tag questions at the ninth grade of SMP Negeri 31 Semarang in the academic year of 2010/2011 can improve students’ understanding. This successfulness can be seen from the result of students’ average score and good responses by students. The result after getting all of the treatment using snap game, the students’ average score increased in line with the increase of students’ achievement in each cycle. Students’ average score from the pre cycle was 5.13, first cycle was 6.06, second cycle was 7.15, and third cycle was 7.31.
The result of this study is expected to be information for English teachers in teaching grammar.

Item Type: Thesis (Undergraduate (S1))
Additional Information: Pembimbing: M. Nafi’ Annury, M.Pd.; Drs. Ikhrom, M.Ag.
Uncontrolled Keywords: Media pembelajaran; Tata bahasa Inggris
Subjects: 300 Social sciences > 370 Education > 371 School management; special education
400 Language > 420 English and Old English > 425 English grammar
Divisions: Fakultas Ilmu Tarbiyah dan Keguruan > Tadris > 88203 - Pendidikan Bahasa Inggris
Depositing User: Nur yadi
Date Deposited: 02 Feb 2015 09:21
Last Modified: 02 Feb 2015 09:21
URI: https://eprints.walisongo.ac.id/id/eprint/3387

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