Students’ motivation in learning English by using games : a descriptive study at the third grade of intensive English class of Pondok Pesantren Darul Falah Be-Songo Semarang
Hidayati, Titik Nur (2016) Students’ motivation in learning English by using games : a descriptive study at the third grade of intensive English class of Pondok Pesantren Darul Falah Be-Songo Semarang. Undergraduate (S1) thesis, Universitas Islam Negeri Walisongo Semarang.
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Abstract
Learning English is really important in this globalization era, since English is an international language. Considering those function of English, recently some Islamic boarding houses facilitate their students to learn English through English class. One of them is Pondok Pesantren Darul Falah Be-Songo Semarang. Based on the writer’s observation, it was found that some students have low motivation and difficulties in learning English. Therefore, sometimes the teacher applies games in the English teaching and learning process at Pondok Pesantren Darul Falah be-songo Semarang, since game is very fun and enjoyable for learning. The purpose of this study was to know English teaching-learning process and the student’s response toward learning English by using games. Moreover it is used to know the students motivation in learning English.
This study is a descriptive qualitative approach. The data were gathered by observing the activities in the classroom. The data were collected by Video-recording the English teaching and learning process and the implementation of games. The data were collected by questionnaire used to measure the students’ motivation and their response in learning English by using games. All of the data were analyzed by descriptive qualitative analysis. It is to present the result of the study in the form of descriptive explanation.
The result of this study showed some findings. English teaching and learning at Pondok Pesantren Darul Falah be-songo Semarang is unorganized by syllabus. Based on the observation at the third class, it was found that the teacher implemented some games to teach. It was remember game and gallery walk. Meanwhile, the result of questionnaire showed that the students’ motivation is in the level of “fair”. It can be seen from their attitudes and activeness in the classroom. Their response in learning English by using games was very positive. But they want to make it proportional between playing games and teacher’s explanation.
Item Type: | Thesis (Undergraduate (S1)) |
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Uncontrolled Keywords: | Motivasi belajar; Media pembelajaran; Games; Bahasa Inggris |
Subjects: | 300 Social sciences > 370 Education > 371 School management; special education > 371.3 Metode, kegiatan belajar mengajar; metode pembelajaran 400 Language > 420 English and Old English |
Divisions: | Fakultas Ilmu Tarbiyah dan Keguruan > Tadris > 88203 - Pendidikan Bahasa Inggris |
Depositing User: | Nur Rohmah |
Date Deposited: | 30 Nov 2016 05:13 |
Last Modified: | 29 May 2021 04:44 |
URI: | https://eprints.walisongo.ac.id/id/eprint/6151 |
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